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Hexcells review
Hexcells review











  1. Hexcells review full#
  2. Hexcells review plus#

This does NOT make the puzzles actually any more difficult or intellectually taxing, it just increases the time you spend initially circling the board looking for where to start and then you slowly grind your way through it like any other puzzle. Just like Picross some puzzles contain numbers outside the grid to show how many hexagons need to be highlighted, and on larger grids you’ll have dozens of them going sideways, vertically, diagonally and it all turns into a visual cluster fluster.

Hexcells review full#

Hexcells should probably take out the option to have the game windowed because some of the larger grids are pretty much impossible on anything less than a full screen resolution.

Hexcells review plus#

The difficulty curve isn’t great either Hexcells is mostly pretty easy until you get to the extra challenges in the Hexcells Plus add-on pack, but the tactic for making the puzzles more difficult seems to be “make them as visually confusing as possible”. It’s already easy to get these confused, but the bigger problem with them is Hexcells’ grids aren’t always fully connected and there’s a lot of gaps and blank spaces, and the rules on whether blank spaces count as being part of a row seem to change from puzzle to puzzle which causes some frustrations. For example, a number within dashes (-2-) means there are two hexagons in the adjacent spaces that need to be highlighted but they can’t all be in a row, and a number within curly brackets () means they have to be in a row. Probably Hexcells’ biggest downfall is there are just too many little extra rules that don’t even seem consistent. Just the fact that the game uses hexagons and not squares bumps up the sophistication somewhat, even if flat hexagon grids do sometimes confuse the human brain into looking like 3D cubes which turns some of the larger puzzles into trying to fill out a crossword on one of those magic eye pictures. Hexcells does however contain properly designed puzzles as opposed to randomly generated stuff so there is generally a lot more thought put into it.

hexcells review

It’s difficult being put in a situation where you essentially have to review Minesweeper, something that’s little more than an irritatingly addictive timewaster. Robotnik’s Mean Bean Machine in the opening paragraph with little justification, so let’s just go with “It’s like Minesweeper crossed with Picross”. Now, a grown up review at this point would probably explain the basic rules of Hexcells something along the lines of “You start with a grid of hexagons and have to highlight and destroy them to clear the board, using numbers within the hexagons to determine how many adjacent hexagons need to be highlighted, and numbers outside the grid to determine how many hexagons are in that particular row or column.” However, this is the kind of review that mentions Dr. Think Sudoku or an actual jigsaw puzzle on this one, or alternatively you can think Hexcells. Finally you have the third kind, the “hit your head against a brick wall until it falls over” sort of puzzle where a smart person could possibly figure it out in a couple of minutes but basically any idiot can grind their way to the solution eventually. Next, you have your “action-arcadey” type puzzlers where you have to make a lot of small decisions really fast, such as Tetris or Dr. There are your conundrum style brain teasers, like the acclaimed Professor Layton games, that offer more IQ challenging sorts of puzzles that you could easily look up in a walkthrough but refuse to because your pride’s on the line. Over simplifying things to the point of meaninglessness, there’s roughly speaking three kinds of puzzle games.

hexcells review hexcells review

Reviews // 6th Mar 2014 - 9 years ago // By Lesmo Hexcells Plus Review













Hexcells review